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Spawn Uses a Swarm of Fable Models to Autonomously Develop a Multiplayer Game

1 reports 1 reporting sources 3 h前 updated

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AI overview

Jacob Sansbury published a post introducing Spawn, a multiplayer game environment where players can use prompts in-game to have the AI assistant Savi generate castles, dragons and other content, and even ride dragons in flight. Simon Willison then wrote a post recommending and reviewing the article, explaining how Spawn uses a swarm of Fable agents to autonomously build a multiplayer game world. Current coverage is limited to an introduction and recommendation of the project; no further progress has been disclosed.

AI overview of reporting · Updated 2 h前

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10/30
  1. Simon Willison
    Building a multiplayer game world with autonomous Fable-class models

    Simon Willison recommends Jacob Sansbury's article on Spawn, a multiplayer game environment where players can use prompts in-game to have the AI Savi generate castles, dragons and more, and fly on dragons.

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