Scrimshaw Jukebox
Scrimshaw Jukebox
Simon Willison tested whether Claude Opus 5.5 can compose music: he had it design a simple text-based music format, build a playable artifact, and generate sample tracks benchmarked against the soundtrack quality of Secret of Monkey Island. The results were surprisingly good, though the style leaned heavily Monkey Island. The author speculates that musical composition may be a newly emergent capability of text models in recent months, and says experiments with other new and older models are needed to verify it.
I wanted to see if Claude Opus 5.5 could compose music, so I tried this:
I want you to write some computer game music for me. First design simple text based format for the music and build an artifact that can play it out loud - include some example tracks in that artifact
I am looking for music of the quality of the original secret of Monkey Island
It leaned a lot harder into the Monkey Island theme than I had intended, but the results are surprisingly good.
I wonder if the ability to compose competent music is similar to the 3D graphics thing - a new capability for text models that emerged in the past few months?
Would need some careful experiments with other recent and not-so-recent models to confirm if this is new or if they've been able to do this for a while.
Source: Simon Willison · simonwillison.net
